Notes
The durability paradox
A LEGO brick is built to last for generations. Lost to the sea, it can also last for centuries. What does responsibility look like for a product designed never to die?
Ahaana Mahanti · October 2026 · about 10 minutes
In September 2026, the LEGO Group launched a campaign celebrating something its fans have always known, that the bricks last. "Since their creation in 1958, LEGO bricks have been designed to be built and rebuilt," said its Chief Sustainability Officer, Annette Stube, placing durability at the heart of the company's sustainability story (Kania, 2026). The campaign cited a finding that about 74 percent of adults believe products should be built to last and used many times over. It is hard to disagree. A toy that passes from parent to child to grandchild is, on almost any measure, better than one that breaks by Boxing Day.
The circular economy literature agrees. Extending how long products stay in use is one of its oldest prescriptions, from the critique of the "throwaway society" (Cooper, 2005) to strategies that "slow" resource loops through durable design (Bocken et al., 2016). LEGO's own research suggests that 94 percent of UK families who part with their bricks give them away or sell them. By the standards of most consumer goods, the brick is a circular success.
And yet durability has a second face.
Permanence does not choose where it lands
For more than two decades, LEGO pieces from a container spill off Cornwall in 1997 have been washing up on English beaches. Studying them, researchers estimated that a LEGO brick in the marine environment could survive for up to 1,300 years (Turner et al., 2020). The same engineering that keeps a 1970s brick clicking neatly onto a 2026 set keeps it intact in the sea. Durability is indifferent to context. It does not distinguish between the playroom and the shoreline.
Time also changes what durability carries. A study of second-hand toys found that cadmium released from yellow and red LEGO bricks of the 1970s and 1980s exceeded today's EU toy safety limit by roughly an order of magnitude (Turner, 2018). A brick built to last also preserves the chemistry of the decade in which it was made.
A recent teaching case calls this LEGO's "durability paradox" (Lund University, 2026). The qualities that made the brand trustworthy, its safety, longevity and compatibility across generations, now sit alongside a growing "shadow inventory" of bricks in homes, landfills and oceans that will outlive everyone who bought them.
Why durability is a wicked problem
Policy tends to treat durability as an unambiguous good. In a study of the EU's strategy for sustainable textiles, Richardy and colleagues show how the assumption that longer-lasting products automatically deliver economic, environmental and social gains breaks down in practice (Richardy et al., 2025). Drawing on the idea of wicked problems (Rittel & Webber, 1973), they argue that durability is entangled with rebound effects, poorly understood terms and gaps in knowledge, so that solving one part of the problem reshapes the others.
LEGO illustrates this well. Durable bricks hold their value, and the secondary market is booming. Retired LEGO sets have been found to appreciate by around 11 percent a year on the secondary market, outperforming many conventional investments (Dobrynskaya & Kishilova, 2020). LEGO bought BrickLink, the largest marketplace for used bricks, in 2019. Durability has turned toys into assets.
Whether that is good for the planet depends on a question the circular economy often skips. Reuse and recycling reduce environmental impact only if secondary products actually displace new production, a problem known as the circular economy rebound (Zink & Geyer, 2017). If the second-hand market grows alongside new sales rather than instead of them, durability adds to the total stock of plastic rather than slowing its growth. LEGO's revenue rose 12 percent in 2025, so the reuse economy and the new-brick economy appear to be growing together.
Not a barrier, but a paradox
Why has a company with LEGO's engineering talent not simply solved this? A recent study of 18 manufacturers offers a useful answer (Robertson et al., 2026). Tensions rooted in materials, such as the tension between durability and recyclability, do not stay on the design table. They travel into the organisation as paradoxes of learning, belonging and organising (Smith & Lewis, 2011). Circular design, the authors conclude, is less a matter of removing barriers than of continuously managing tensions that will not go away.
LEGO's recent history reads like a case study of exactly this. In 2023 it abandoned its prototype brick made from recycled PET bottles, after concluding that it would not reduce emissions (Milne, 2023). Its take-back scheme, LEGO Replay, launched in 2019, is still described as a pilot, and the 2025 Annual Report says the company is still "testing" how to collect, clean and sort used bricks (LEGO Group, 2026). The Lund case describes this position as a "managed deadlock", in which new bricks fund circular experiments that never quite scale.
Paradox theory warns against forcing a premature choice between competing demands. It also carries a risk that deserves naming. Managing a paradox can become a comfortable place to stay, especially when the core business is thriving.
Where the paradox lands
The costs of durability are not evenly distributed. In much of the world, plastic is collected not by municipal systems but by informal waste pickers, who recover what has resale value and leave the rest (Wilson et al., 2006). Mixed, small, durable plastic toys rarely make the cut. In those places, a product designed to last for centuries becomes someone else's problem for centuries.
LEGO assessed pollution as not material in its 2025 sustainability statement. Extended producer responsibility rests on the principle that producers remain responsible for their products after sale (Lindhqvist, 2000). In practice, that responsibility tends to stop where formal collection systems end, which is exactly where the durability paradox becomes most acute.
Does LEGO Legacy answer the paradox?
In my LEGO case, I proposed a bridge called LEGO Legacy. It would offer certified pre-owned and heirloom sets, each with a set passport recording its year, owners and repairs, sold through BrickLink and LEGO stores, with a trade-in option for families and Replay for broken bricks. It is fair to ask whether it addresses the paradox or simply decorates it.
It fits the first half well. Legacy turns durability from a marketing claim into a service that keeps bricks in play, which is exactly what "slowing the loop" asks for (Bocken et al., 2016). It also gives LEGO a reason to measure second life through BrickLink data, something its reporting does not yet do. And because older bricks would pass through a certification step, it creates a natural point to screen for legacy chemicals such as cadmium (Turner, 2018), rather than leaving that risk with families.
It fits the second half poorly, and it carries risks of its own. A premium heirloom tier could deepen the collectible market, and higher resale values can make new sets easier to justify, feeding the very rebound it is meant to prevent (Zink & Geyer, 2017). A channel run by LEGO could squeeze the charities and independent resellers who already run much of the reuse economy. And Legacy does nothing for bricks that leave the loop in places without take-back, where the paradox is sharpest.
So Legacy is a necessary bridge, but not a sufficient one. To answer the paradox, it would need three companions. The first is a public indicator showing whether second-hand bricks displace new production. The second is a take-back route that works where formal waste systems do not, for example through waste-picker cooperatives paid enough to make collection worthwhile. The third is a clear statement of how far LEGO's responsibility extends once a brick leaves the playroom.
The durability paradox will not be resolved by a better material alone. It asks a harder question of every company that sells long-lasting goods. If your product will exist for a thousand years, for how many of those years are you willing to be accountable for it?